Refacture game structure to make switching between scenes easier #20

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opened 2025-06-22 09:50:00 +00:00 by mario · 0 comments
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Put the platformer in its own independent scene and let the game scene manage individual game scenes (when they are shown, saving state, switching, ...) and global UI things like the pause menu.

This should make it a lot easier to run minigames while saving the positions and states in the platformer scene.

Put the platformer in its own independent scene and let the game scene manage individual game scenes (when they are shown, saving state, switching, ...) and global UI things like the pause menu. This should make it a lot easier to run minigames while saving the positions and states in the platformer scene.
mario self-assigned this 2025-06-22 09:50:00 +00:00
mario added this to the Game project 2025-06-22 09:50:00 +00:00
mario closed this issue 2025-06-22 10:40:57 +00:00
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Reference: mario/godot_test#20
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