Check existing levels and improve their design #3

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opened 2025-08-08 12:47:13 +00:00 by mario · 0 comments
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  • Remove unneeded noise

  • Avoid ambiguity and confusing the player needlessly ("Was this the expected solution?", "Is that jump possible?", ...)

  • Remove levels if they are unnecessary/pointless

  • Keep levels short and concise (split up if necessary) - e.g. Level 9

  • Incorporate feedback from players

  • see https://www.youtube.com/watch?v=B36_OL1ZXVM

  • Level 1

  • Level 2

  • Level 3

  • Level 4

  • Level 5

  • Level 6

  • Level 7

  • Level 8

  • Level 9

  • Level 10

  • Level 11

  • Level 12

- Remove unneeded noise - Avoid ambiguity and confusing the player needlessly ("Was this the expected solution?", "Is that jump possible?", ...) - Remove levels if they are unnecessary/pointless - Keep levels short and concise (split up if necessary) - e.g. Level 9 - Incorporate feedback from players - see https://www.youtube.com/watch?v=B36_OL1ZXVM - [x] Level 1 - [x] Level 2 - [x] Level 3 - [ ] Level 4 - [ ] Level 5 - [ ] Level 6 - [x] Level 7 - [x] Level 8 - [ ] Level 9 - [ ] Level 10 - [ ] Level 11 - [x] Level 12
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Reference: mario/Loopshift#3
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